Methodology

How BlockRelay is designed

BlockRelay is intentionally small-scale. Every route is handcrafted to create one short planning problem you can understand quickly and replay immediately.

Design goals

  • Keep the grid readable in seconds.
  • Make every route solvable without hidden information.
  • Use a few tile effects well instead of adding noisy systems.
  • Create a clean fail/restart loop that works on desktop and mobile.

Route structure

Each route includes:

  • a fixed energy budget
  • three required parcel drops
  • a visible set of blockers and utility tiles
  • one main tension, such as a punishing rain line, a valuable coffee rescue, or a sprint lane that can save or waste distance

Scoring and medals

BlockRelay does not rank routes by time. Medals are based on whether you finish and how much energy remains:

  • Gold: win with at least 4 energy left
  • Silver: win with 2 or 3 energy left
  • Bronze: win with 0 or 1 energy left
  • Missed route: any failed run

What BlockRelay does not do

  • There are no procedural infinite maps in this release.
  • There is no account system or leaderboard.
  • The game does not claim logistics realism; it uses courier framing to support clean route puzzles.